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the ranch hand games

Out of the frying pan...

The people iii Ranch Hand < James have been working hard lor .1 over .1 yeai on ihe sequel t<> llieir most successful litle, Coiw Gone 11M Ii seemed like the projec t would never end..

I need a break' Every time I thought we were done, someone would come up with something else to odd.

wc creative director

She's in Charge of the story and the artwork.

wc creative director

She's in Charge of the story and the artwork.

Brian's tt* development manager rt^ob 's ja^

tests the soitware

Brian's tt* development manager rt^ob 's ja^

tests the soitware

Since it look so long to get this version out. it's already time to start working oil tin* next version. But nobody wants to see that projcct spin out of control the way ii did last time.

TVxryW word rr what they can do to yt tH^ new pvoj«¿t started or-r on the r.^ht tat

TVxryW word rr what they can do to yt tH^ new pvoj«¿t started or-r on the r.^ht tat

The Cows Gone Wild II team ran into a lot of changes throughout the project. Could they have done something to avoid that problem?

why the last project

Cubicle conversation o o

Brian: The project rocked in the beginning; \VV brought in realh talented programmers that handle

;ill of the technical challenges that might come up. We spent ;»ll that time whitcboarding and working our way through the technical issues in design. It really felt like this game was going to Ik- amazing and fun to build. What went wrong?

Amy: We got sidetracked all over the place. Remember ^m what hapjM'iied with the web site? VVr spent months making

A that site look just like the game. Ii got to the point where it looked the game

Brian: Yeah, you're right And there were .ill these changes along the way the story got updated like a thousand times. 11 wa.s nuts.

Amy: I remember that. What a mess.

Brian: totally. < )h mant and that time we realized von had to n'Hrnvv ;>ll rhe :irtwnrk for tin- M;iymakrr li*vrP \\r nil slept in the office for like week!

Amy: Right... t in. so what's gonna keep that front happening this time?

frojett -ana^r on board ,

How would you solve these problems that happened in Cows Gone Wild II so they don't cause the same kind of trouble on CGW III?

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