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1 The web site got larger and larger and took almost as much time to build as the game itself

2 Last minute story changes.

3. Artwork changes that caused rewrites at the last minute.

4. The game was over a year late.

how would you solve scope problems?

Here are some answers that are good for dealing with these scenarios.

ExewiSe Solution

1. The web site got larger and larger and took almost as much time to build as the game itself.

Keep the team from doing unnecessary work.

Vou Can't depend On ¿he ¿am to A\ uiiiy, if y* doWh ftyrine out what to do alon^ the ( the scope up front your way You need to scope out the V_*on't waste t.me doina work fro«, the very bejynrun^ »""»edessary vwork f^ter

2 Last minute story changes . FM ahead and avoid jate;brea king c hanges.

and the effort reared to do it will help everyone understand the c. . , -rW

.„pact of their changes If the ewafa« tea« ^ »i

? that they'd need to -ake changes, the programmers Could have worked on parts that weren't ^ to Change- That would

3. Artwork changes that caused rewrites at the last minute . have been a lot more eH«c.en

It's ea*er t* f^« out what's k , t. f ••_ - " »ynC t^C s<np^ Better punnm^--------

4. The game was over a year late.

Start pJ^.w w j.HQ Figure, out wh at t.hc team is going to do before they start.

up BEFORE you build it means J V

you can do a better job predict^ Detn. more ^^ * tfc start of how lon9 rt will take tKc p,-0jCct helps you pr,or,t.« so that the most important work yts done efficiently

All of I lie major problems oil Cow's (¡one Wild II were scope problems. I'he web site was Moated with features that were added on late in the project. Hit- creative team kept realizing that they had to do .1 lot more work. These are classic scope problems.

The product scope is all about the final product—its features, Components, pieces

Men people talk about scoping out their products, a lot of times they're talking about i.gunng ^ the features of the product not the work that goes into if

Product scope means the features and functions or tne product or service that you and your team are building.

mto «t and wKat stays ou-t

WKen we talk about doping out a project, we mean f igunng out all of the work that needs to be done to make the product

Project scope is all of the work that needs to be done to make the product.

the p,OJect manager^ \

For should almvq the I KOJBCT scope, not the Product scope.

Scope creep meansc^jncgntrolleH^ changes tFiafcause the team to do e extra work.

This means changes that just went m without anyone bothering to figure out what effect they'd have on the project's schedule. Cost, or scope

For the exam, think oi scopc as tlic work you Jo to complete the project product versus project scope r^Harpen your pencil

1. Programming

□ Project Scope 3. Graphic design

Q] Project Scope 5. Great graphics

|~l Project Scope 7. Mac and PC compatible Project Scope

Here are some attributes of Cows Gone Wild III. Which are project scope and which are product scope?

] Product Scope

] Product Scope

] Product Scope

] Product Scope

2. 34 levels in the game

□ Project Scope Q Product Scope 4. Four playable characters

Q] Project Scope []] Product Scope 6. Testing

I I Project Scope Q Product Scope 8. A "boss battle" milk fight level at the end

] Project Scope Q Product Scope

Answers on page l%.

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Dumb Questions

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Project Management Made Easy

Project Management Made Easy

What you need to know about… Project Management Made Easy! Project management consists of more than just a large building project and can encompass small projects as well. No matter what the size of your project, you need to have some sort of project management. How you manage your project has everything to do with its outcome.

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